I decided I wanted my chair to make the user feel uneasy and
unsettled by the design of my chair, to achieve these feelings my thoughts were
to incorporate a distressed look to my chair. I also wanted my chair to look
unstable and balanced, to give the message that it is barely holding its own
weight let alone the weight of the user, my reasoning for these features are I
want the user to feel weary about sitting on the chair, causing them to slowly
lower themselves onto the chair.
I began looking at objects that also cause these feelings in
people and write quick points why they make me feel unsettled, uneasy or weary
linked with torcher
cramped space
large spikes
dark
cold
looks like it could easily fall over
material looks weathered and
damaged
appears as if the building is lea
linked with torcher
held down
large spikes
building looks like it has melted
looks perfectly balanced
the entire structure is held up by a then pillar
half the building has been destroyed
steps only supported by one side
linked with torcher
held down
large spikes
sharp blades
steps look flimsy
the building is only held up by two tree stumps
the ledge is overhanging
the material looks worn and weathered
rust is a sign of damage to iron and its alloys
the rock is perfectly balancing
the extremities of the building is gone and all thats left is its shell
the material is sagging
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