Wednesday, 1 February 2012

choosing an emotion


I decided I wanted my chair to make the user feel uneasy and unsettled by the design of my chair, to achieve these feelings my thoughts were to incorporate a distressed look to my chair. I also wanted my chair to look unstable and balanced, to give the message that it is barely holding its own weight let alone the weight of the user, my reasoning for these features are I want the user to feel weary about sitting on the chair, causing them to slowly lower themselves onto the chair.

I began looking at objects that also cause these feelings in people and write quick points why they make me feel unsettled, uneasy or weary



linked with torcher 
cramped space
large spikes
dark
cold










looks like it could easily fall over
















material looks weathered and 
damaged













appears as if the building is lea

















linked with torcher 
held down
large spikes











building looks like it has melted











looks perfectly balanced












the entire structure is held up by a then pillar
















half the building has been destroyed
















steps only supported by one side
  












linked with torcher 
held down
large spikes
sharp blades









steps look flimsy












the building is only held up by two tree stumps











the ledge is overhanging










the material looks worn and weathered











rust is a sign of damage to iron and its alloys










the rock is perfectly balancing

















the extremities of the building is gone and all thats left is its shell











the material is sagging 

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